Armies of Immoren
User's Manual
Overview
Welcome to the Armies of Immoren (AoI). Armies of Immoren is a Java application to assist in
creation of armies for the Iron Kingdoms tabletop games, WARMACHINE and HORDES, both from
Privateer Press. AoI is designed to make army creation as simple and flexible as possible,
while supporting variations introduced by the campaign systems presented in the Escalation
and Apotheosis expansions for WARMACHINE.
Table of Contents
- Features
- User Guide
- Starting AoI
- Creating a New Army
- Primary Interface, Take 2
- Setting Model Restrictions
- Reviewing Elements
- Adding Elements to the Army - The Basics
- Removing Elements From the Army
- Adding Elements to the Army - Units
- Adding Elements to the Army - Warjacks and Unit Attachments
- Adding Elements to the Army - Mercenaries/Minions
- Saving the Army
- Army Details
- Setting Cost Modifiers - Global Discounts
- Setting Cost Modifiers - Individual Elements
- Finishing the Army
- Generating a Model List
- Taking it With You - Print
- Taking it With You - Print Preferences
- Taking it With You - Copy to Clipboard
- Taking it With You - Copy BBCode to Clipboard
- Conclusion
- Other Functions
- Open
- Save As
- Delete
- Change Point Value
- Edit Collection
- Check for Updates
- Force Update
- Rebuild File Index
Features
- Autoupdate feature keeps all files up to date with current release
- Automatic army points calculation, including cost and Victory Point
- Checks for all army validity rules, including field allowance, number of warcasters, epic warcasters,
unit dependencies, and warjack limitations
- Selection of valid sources for available models, and checking for unreleased models
- Context-sensitive marking to indicate valid army options
- Specification of army point costs including encounter levels and bonus points
- Global discounts by type to implement campaign rewards
- Individual cost modifications for each element of an army
- Management of model collections
- Generation of model lists for an army, with the ability to compare to collections and see what is missing
- Printing of army lists, including damage grids for all appropriate units
- Printing of model lists
User Guide
This user's guide is presented as a tutorial walkthrough of an army creation. It covers all the important functionality
of AoI in clear, concise steps.
Scenario: In order to demonstrate the flexibility of AoI, a real game scenario is being presented. The army being
constructed is for a scenario from the Escalation campaign Kings, Nations, and Gods. The constructed army will
be for the Protectorate of Menoth, with the following rewards/penalties being used:
- High Exemplar Kreoss was destroyed in the last battle
- Warjacks cost 10 fewer points
- The Protectorate receives 25 extra army points
- Kreoss successfully completed his side quest in the Winter season, giving him a free unit of Holy Zealots
Starting AoI
The first step in using AoI is to start the application. This will vary based on the operating system you are using,
but for Windows simply double-click the AoI application icon. After a second to initialize, you should see the basic
screen as shown.
The top portion of the screen contains the menu bar and tool bar. Below that is the army summary information, which
will show the name of the army you are working on, the current and maximum points, victory points, and any global discounts.
The largest portion of the screen contains two lists: the list on the left will display army elements which can be added to
your army, while the right will show the army you have currently constructed.
Creating a New Army
The first step in creating an army is to start the new army using the New Army option. Select New Army
from the File menu, or use the button on the toolbar. This will display the New Army Dialog, which will allow
you to enter the basic information for your new army.
Select the type of army (Army List or Detachment), the faction of the army, and the encounter level. You must also
enter a name for the army, and enter any bonus points for this army. Bonus points can be positive or negative, and will
modify the available points for the army.

Here, we have left the army type as an Army List, selected our faction as the Protectorate of Menoth, selected the
1000-point encounter level as appropriate for most Escalation scenarios, and entered the 25 bonus points we receive
from a previous scenario rewards.
When looking at the faction dropdown list, note that a Mercenary army must select one of the available mercenary
contracts, either the Four Star Syndicate or the Highborn Covenant, as their effective faction. Mercenary armies are
bound by the restrictions defined for mercenary contracts in No Quarter Magazine #1.
Once all the information for the new army has been entered, press the OK button to create it.
A note on Detachments: Although Detachment is included as an option for the army type, in the current
version of AoI it does nothing but limit the army to an unmodifiable 750 points. This option exists for intergration
with a possible future product for managing map-based campaigns using the system introduced in Apotheosis, but for
now it does nothing.
Primary Interface, Take 2
With the new army created, there is now much more information on the primary interface screen. The summary panel
at top now shows the faction symbol for our army, along with the name. The points value shows the army points as
"Current/Maximum", and the Victory Points field shows the current number of VPs in the army. Many of the menu
and toolbar options which were previously disabled are now active as well.
The left list now shows all elements available to a Protectorate army. Elements are ordered with
faction forces above mercenaries, and within each have warcasters, heavy warjacks/warbeasts, light warjacks/warbeasts,
lesser warbeasts, solos, units and attachments. Epic warcasters are placed next to the base version of the warcaster.

Setting Model Restrictions
There are many situations where you may want to limit the models which can be used to construct your army. In a tournament,
for example, models which have not yet been released are not legal for use. In this case, since we're playing an
Escalation campaign we want to limit the available models to only those which were released up to the Escalation book.
To set this, select Set Restrictions from the Army menu, or click on the matching button on the toolbar.
You should see this dialog appear. Each released book is listed with a check mark beside it; by default all models are
allowed. Simply click on the Apotheosis and No Quarter entries to disable them. Note that all issues of No Quarter
Magazine are lumped under the No Quarter entry. If you allow use of models printed in the magazine, you allow them all.
The Allow unreleased models box indicates whether or not models which have not yet been released to retail stores should
be valid for inclusion in this army. This option is specifically intended for tournament players, as official events
disallow the use of unreleased models. It can still be handy for anyone who dislikes proxying models, though.

Reviewing Elements
Now that our army availability is set, let's take a look at the list of available elements. Most of the entries on
the list are currently greyed out. This indicates that the element cannot be legally added to the army at this time.
This is because we have no warcasters in the army, and field allowance is based on the number of warcasters. At the
moment, the only legal elements to add are warcasters, or character solos who do not depend on warcasters for their
field allowance. Some of the warcasters are also invalid due to our sourcebook restriction. If we hover the mouse
over a greyed-out element, AoI will tell us why it is invalid.
The element list contains several important bits of information on each element. Each element is noted by
type and name, along with cost and field allowance. These are largely self-explanatory, but field allowance provides
a bit more information.
In addition to the basic field allowance entry being 'U', 'C', or a number, two special field allowances are displayed
in this column:
- X+ : A number of this form, such as 1+, indicates that the element has a basic field allowance which is increased
when another element is included in the army. An example of this is the Knights Exemplar, who have an FA of 1, plus one
for every Knight Exemplar Seneschal included in the army. Hovering over the field allowance will display a tooltip showing
what element increases the FA.
- X! : A number in this form, such as 10!, indicates that the element can only be included in an army if another element
is present. The sole example of this currently is Scrap Thralls and Necrotechs. Scrap Thralls have an FA of 10, but
the army must include a Necrotech to take them.
Adding Elements to the Army - The Basics
The first thing we need to do is add our warcasters. An element can be added to an army in two ways. First, you can
double click on the element in the element list (the left list). This will add it to the army. Second, you can click
on an element in the element list, and drag it to the army list (the right list). When adding a warcaster, both will
have an identical effect.
For this army, let's select High Exemplar Kreoss and Grand Scrutator Severius as our warcasters, and add them one at a time.

Several things happen when an element is added to the army.
First, the total cost and victory points of the army have been recomputed, and the new values are shown. The options
available in the element list have also been updated, and most are now legal. The exception is that High Exemplar
Kreoss, is now shown as invalid. High Exemplar Kreoss is a Character, so can only be added once. If our army was
allowing models from Apotheosis, we would see that Grand Exemplar Kreoss would also be invalid, as he is the epic
version of Kreoss and cannot be in the same list. Next we'll add Grand Scrutator Severius. Note that even though
Severius was added second, the army list keeps the army in a neat order.

Warjacks and Unit Attachments have to be attached to other elements in the army, so we'll get to them in a moment. First,
let's add a few solos to the army. We'll start with five Knight Exemplar Seneschals. These are added just like
warcasters - either double click them in the list on the left, or drag and drop them into the list.

Note the highlighting on the fifth Seneschal added to the army. This means that it is an invalid army element. AoI
will not stop you from making every possible invalid addition, but it will warn you when something is invalid. To see
what the problem is, place the mouse over the highlighted unit name, and AoI will inform you of why the entry is invalid.
In certain cases, you may have multiple elements which are marked as invalid, but may need to make only a single change
in order to correct it. If you exceed the number of warcasters, for example, AoI won't try to make that choice for you.
Instead, all warcasters will be marked as invalid.
Returning to our army, we see that we have esceeded the maximum number of Seneschals; their Field Allowance of 2, times
the two warcasters, gives us a maximum of four. Since we have too many, let's remove one.
Removing Elements From the Army
In order to remove an element, highlight it in the army list table, and press the DELETE key. Just like that, it's gone,
and our army is legal again.

Adding Elements to the Army - Units
Adding a unit to an army is done exactly as adding a warcaster or solo: double click the desired unit, or drag and drop
it into the army list. When you do this, the unit will be added at minimum size. No Protectorate army is complete
without a Choir of Menoth or two, so let's add one.

Now we want to fill out the unit with the extra troopers. This can be done one of two ways. First, you can select the
unit in the army list, and use the + and - keys to add or remove troopers within the limits of the unit. Second, invoking
the popup menu on the unit (right click for Windows, Apple+Click on Mac) will display a menu which will allow you to
select the unit size.

Let's add a few more units now. From his side quest reward, Kreoss receives a minimum unit of Holy Zealots for free. Let's
add them, another full unit of Holy Zealots, a unit of Knights Exemplar, and a full unit of Deliverers for some ranged
firepower. Once we finish adding this, this is what our army looks like:

Adding Elements to the Army - Warjacks, Unit Attachments, and Assigned Solos
Some elements, such as warjacks, unit attachments, and some solos are added as subordinate to another army
element. As an extra step in adding these elements, their controller must be specified. As the Protectorate doesn't
have any solos available which require assignment (such as Reinholdt or a Skarlock) we won't address them here, but
the method for adding them is exactly the same as shown here.
If you are adding the element using the double click method, you must first select the controller in the army list. Let's
do this, adding a Revenger for Kreoss to control. Select Kreoss in the army list pane, then double click on the Revenger
in the element list. Kreoss now controls the Revenger, as shown by the Revenger being indented below Kreoss. All
warcaster battlegroups are shown this way.
If you add an element via the drag and drop method, you can drop the warjack directly onto the controlling warcaster or
'jack marshall. Add a Reckoner to Severius this way.
A unit attachment must be added to a specific unit. This functions just like assigning a warjack to a warcaster: either
select the controller in the army list and then double-click the attachment, or drag and drop the attachment onto the
controlling unit. If a unit can have a Unit Attachment added to it, that attachment will also show up when you right-click
on the unit in the army list, and can be added there. Holy Zealots never leave home without their Monolith Bearer,
so add a Monolith Bearer to the full unit of Zealots. Our army now looks like this:

If you decide you want to rearrange your battlegroups after the warjacks have been added,
you can drag an element from one controller to the next. You can experiment with this, but we'll leave our army
as it is for now and move on.
A note on the Avatar of Menoth: Although the Avatar of Menoth is an independent element which is not actually
part of a battlegroup, in AoI it must still be assigned to a warcaster.
Adding Elements to the Army - Mercenaries/Minions
Adding mercenaries or minions to an army functions identically to adding faction troops. Let's scroll to the bottom, and add Rupert
Carvolo and Gorman di Wulfe to give our army a little more flexibility. We'll see them added later.
Saving the Army
We've put a good amount of effort into army creation so far, and "Save Early, Save Often" is always good advice. To save
the current army, select Save from the File menu, or press the Save button on the toolbar. Our
army has now been saved.
Note that the Save option is now disabled. It will only be enabled when changed have been made to the army which
need to be saved.
Army Details
Both during and after creation of an army, we can record notes about the army, as well as track the success of
the army. To view the details window, select Details from the Army menu.
The Notes field is free text, and can have whatever information you see fit stored in it. The Win/Loss/Tie
Record shows the performance of this army against each opposing faction. To change the count, select
the appropriate row in the win, loss, or tie column, and use the + or - keys to add or remove a win, loss or tie.

Setting Cost Modifiers - Global Discounts
Before we finish our army, we need to apply the cost modifiers appropriate for this scenario. First, we'll apply the
global discounts. These are cost modifiers which apply to the entire army. Despite the name, these may not always
be cost savings; they could just as easily be cost increases. For our army, we get a -10 points cost on all warjacks.
To set this, we use the Global Discounts dialog. Select the Set Global Discounts item under the Army menu,
or press the matching button on the toolbar.
The displayed dialog allows you to set cost modifiers for warcasters/warlocks, heavy warjacks/warbeasts, light
warjacks/warbeasts, solos, and units. Each is set using the choice box next to the desired type. Since our scenario
gives a -10 cost modifier to all warjacks, we'll select -10 for both Light and Heavy Warjacks.

Once the OK button is pressed, the modifiers are applied to the army, and costs are changed appropriately. The
global modifiers which are currently applied to the army are shown in the army summary panel, at top. So, our army now
looks like this:

Setting Cost Modifiers - Individual Elements
Some of the elements in our army have individual cost modifiers to apply to them as well. High Exemplar Kreoss will cost
us double to use, since he was destroyed in the previous battle. The unit of Holy Zealots he brings us is free, though.
Each of these modifiers must be set. To set the modifier for an individual element, invoke the popup menu on the Mod
cell for the unit to be set (right click for Windows, Apple+Click on Mac). This will present a set of options for cost
modifiers.

After setting Kreoss to cost double, and the unit of Holy Zealots to be free, the army looks like this:

Finishing the Army
Now, just round out the army however you're inclined; adding more warjacks would probably be good. Several things will
happen as you get close to finishing your army.
First, many elements in the element list will show as grey. This will happen when an element is too expensive to add
to the army with the points remaining, or you've added the maximum number allowed based on Field Allowance. You may
also see this with the popup menu when you try and change the size of a unit. If a particular unit size will break
your point limit, the option will be shaded. Note that you can still select it, however.
Second, when adding elements, you may go over the maximum points value. If this happens, the points field will turn
red to warn you.
Once you've used all the points to your satisfaction, save your army, and we'll move on to the finishing touches!
Generating a Model List
At any point during the creation of an army, AoI can tell you exactly which models will be needed to put that army
on the table. Select the Model List option from the Army menu, or press the matching button on the toolbar.
This will display a dialog listing the specific models needed for the army.

If you have entered your collection into AoI, you can select it from the choice box at the top. This will show you
if you are missing any models necessary for the army. This list can then be printed for a handy shopping list!

When viewing the model list for an army, you also have the option of viewing an estimate for the cost of the army.
Simply select the Show Cost option from the Model List menu, and you will be given the total cost of the models
in the army, as well as the cost of any models you are missing.
A note on Cost: All costs computed by AoI are based on US retail cost, and do not include any taxes, levies,
or discounts. They are estimates only, and no guarantee as to their precision is made.
Taking it With You - Print
Once you've finished building the army, you can print your army list and/or damage grids for reference. Two different
formats are available for printed lists.
The first option separates the army information into two sections: the list itself, and a damage grid section. The
list section will include all elements of the army, as well as point cost and modifier information. The damage grid
section will include all elements which have a damage grid; that is, anything which can survive more than a single
damage point. Warjacks will be grouped under their controllers, and all elements will be placed on the damage grid
list in the order they appeared on the army list itself.
The second option is a combined, inline list which includes the army list and damage grid information in the same list.
With this list, each element will be placed on a line with its point information, and the damage grid (if it has one)
will be placed to the right of that element on the list.
To print the army, simply select the Print option from the File menu, or press the Print button on
the toolbar. This will display a dialog to allow you to select the print settings such as the printer to use and the
number of copies, and then print the army.
Taking it With You - Print Preferences
In order to select the type of list you want to print, you use the Print Preferences... option from the File
menu. This will display the dialog shown below.

The two radio buttons allow you to select the format you wish to use when printing your army lists, either the single
combined list, or the split section list.
If using the split lists, you also have the option of determining how many of each section will be printed, per copy.
You can use this to print multiple copies of damage grids to use during a tournament, for instance, without having the
extra copies of the list section. For example, in a four-round Steamroller tournament you need two copies of the list
(one for you and one for the judge), and four copies of the damage grids. By setting the print numbers to 2 and 4,
respectively, you'll get just the pages you need, with no excess.
Note that these copy counts are considered to make up one "copy" of the army list. So if you were using the above
settings and selected 3 copies from the Print dialog, you would get 6 army lists and 12 damage grids.
Taking it With You - Copy to Clipboard
Another option for storing your army list is the Copy to Clipboard action. Selecting this from the Army
menu, or pressing the button on the toolbar, will place a text version of the current army on the clipboard. This can
then be pasted into an email, forum post, or other text document as desired. This is a very simple copy, and will
not include individual cost modifiers, damage grids, or individual element costs, but will include the name of the
army, total points values, and any global discounts.
Army: Escalation Scenario
Faction: Protectorate of Menoth
Army Points: 1025/1025
Victory Points: 39
Discounts: -10 for all Light Warjacks, -10 for all Heavy Warjacks
Grand Scrutator Severius
Reckoner
Revenger
High Exemplar Kreoss
Guardian
Revenger
Knight Exemplar Seneschal
Knight Exemplar Seneschal
Knight Exemplar Seneschal
Knight Exemplar Seneschal
Wrack
Wrack
Choir of Menoth (6)
Choir of Menoth (6)
Deliverers (10)
Holy Zealots (6)
Holy Zealots (10)
Monolith Bearer
Knights Exemplar
Gorman Di Wulfe, Rogue Alchemist
Rupert Carvolo, Piper of Ord
Taking it With You - Copy BBCode to Clipboard
A second option for copying your army list is the Copy BBCode to Clipboard option. Like the Copy to Clipboard, selecting
this item from the menu will place your army list on the clipboard. Using this option, however, will format the
army list using BBCode, a common formatting technique for online forums, including the Privateer Press forums. You can
then paste your army into a discussion post, presenting your army to others in a clean, easy-to-read format.
Tutorial Conclusion
This concludes the AoI tutorial. You should now know everything you need to create, edit, save, and print your
armies.
Other Functions
This section presents the actions and features of AoI which were not covered as part of the tutorial.
Other Functions - Open
Selecting the Open option from the File menu will present a list of saved armies, indicating their
faction, name, and point values. The warcasters included in that army can also be seen by hovering over an army,
showing all warcasters or warlocks in that army. To load an army, either select it in the list and press
OK, or simply double click the desired army.
Other Functions - Save As
If you wish to copy an army to a different name, you can use the Save As option on the File menu. You
will be prompted for a new name to save the army as. The army name will be changed, and the current army will be
saved under the new name. Any changes which had not been saved to the original army will not be applied to the
original army.
Other Functions - Delete
Selecting the Delete option from the File menu will delete the current army from the disk. This will be
confirmed, but once you have said Yes the army will be deleted, and AoI will reset to an empty display.
Other Functions - Change Point Value
You may want to change the point value of an army you are working on. This can be done quickly and easily
with the Change Point Value... option on the Army menu. Simply enter the new values for the
encounter level and bonus points, and commit the change.
Other Functions - Edit Collection
Available on the Collection menu, the Edit Collection screen allows you to create and edit a list of models
which you own. You can create as many collections as you like, although each must be given a name. This allows
players who share a computer to each have their own collection, or a single individual to track their collections however
they're inclined.

The tabs on the left select the faction of the models to be displayed. Each individual model can then have a count
entered, either by using the spinner or simply entering the number directly into the field. The collection list
can also be printed.
All management options for collections - New, Open, Delete, Save, Save As, and Print - function exactly as they do
for the basic AoI interface.
Once a collection has been saved, it can be used to compare available models on the model list for a given army,
as part of the Model List dialog.
Other Features - Check for Updates
Selecting this item from the Tools menu will initiate an autoupdate check. For more information, please see
the section on managing autoupdates.
Other Features - Force Update
This item, located on the Tools menu, will mark all files as out of date, and trigger an auto update. This
will force all files to be downloaded from the update site, and refreshed. This should never be necessary, but can
be used if the data files somehow become corrupted.
Other Features - Rebuild File Index
Although it is unlikely that the data files used by AoI will become corrupted, there are no guarantees with computers.
If something unexpected should cause army files to become unusable, this action will attempt to rebuild the indexes
used to manage the files, and may repair the damaged files.